Rules

MGL Worlds

Competition Procedures and Rules

Introduction

The following rules apply to the MGL Worlds tournament commencing from October the 13th, 2017.

Players and captains must abide by the following rules in order to compete in MGL Worlds events, and remain eligible to receive prizing. The rules are designed to ensure fair tournament administration and will remain enforceable for the duration of the event.

Players and captains must follow admin decisions. Admin’s decisions are final and may override this rule set in part or in full. These decisions are necessary to facilitate the smooth operation and integrity of the tournament. Captains may submit a request to evaluate the decision of an admin.

In the evaluation request, please include the following information:

– Full Name
– Clash Royale In-Game Name
– Clash Royale Player Tag
– Details of the situation
– Screenshots if available to help guide decision making
– Player Eligibility
– Team eligibility

The criteria which should determine the eligibility of a player to be selected for a country’s team:
– His/her country of birth
– His/her mother’s or father’s country of birth
– His/her country of residence
– He/she has citizenship in the country

Players who are eligible to represent more than one country based on this criteria, must choose which country they wish to represent.

Account eligibility

Players must keep their accounts in good standing in accordance with Supercell’s terms and conditions and abide by all terms and conditions set forth in the MGL Worlds Competition Rules.

Sharing accounts during the tournament is strictly forbidden. The player who registers for the MGL Worlds tournament must remain the sole controller of their account throughout all tournament gameplay.

Proof of eligibility

Players must be able to provide proof of their team eligibility at various stages of tournament play. This proof must identify the player’s country of residence, name, and a photograph of the player. Players must be able to deliver this evidence to an admin upon request, via email, Discord, or other channels approved in writing by a tournament admin.

Forms of acceptable ID include:
– Government Issued Identification
– School issued Identification
– Birth Certificate
– Passport
– Other documents may be accepted at organizers’ discretion

If a team is found to have ineligible players on their roster they will be penalized at the discretion of MGL Worlds organizers/admins. Penalties may range from a suspension/ban from future events for the captain and/or ineligible players, as well as prize money forfeited.

Rosters

Teams must submit a roster of 9-15 eligible players, with player tags. Captains/co-captains that are also playing on the team must to be included in the 15 players listed. Every country must designate at least 1 co-captain

Roster Changes

Before the tournament begins, roster changes will be accepted up until 11.59pm on October the 11th. Instructions on how to make these changes are listed in the pinned messages of the Captain’s Room discord channel. Any requests for roster changes after this time will not be accepted until the 1st Group Stage is completed.

After the 1st Group Stage is completed, before the 2nd Group Stage begins, the remaining teams are allowed up to 2 roster changes, if needed. Teams can not exceed the 15-player roster limit. A player must be removed if the addition of a new player would exceed this limit.

After the 2nd Group Stage is completed, before the Finals Elimination Bracket begins, the remaining teams are allowed up to 2 roster changes, if needed. Teams can not exceed the 15-player roster limit. A player must be removed if the addition of a new player would exceed this limit.

Matchday Roster

Captains are to submit their roster for each match at least 1 hour before their team’s scheduled match time. 9 players will be named in the order they will play. An emergency sub must also be named. If the sub is to be used, the captain must notify the match admin of the change before the subs’ set is due to start.

Example:

If a sub is being swapped for the player due to play in the 5th set, the captain must notify the match admin before the final game of the 4th set begins. If the captain notifies the match admin after final game of the 4th set begins, the sub will not be allowed to play, and if the rostered player is unable to play, the 5th set will be forfeited and the opposing team will win the set 2-0.

All 9 players, and the sub, must be picked from the 15-players on their team’s roster. Player’s must be using the account that is listed on their team’s 15-player roster, with player tag’s matching.

Tournament Format

Group Stage 1

64 countries will be split into 16 groups of 4 teams. Each group will play a round-robin tournament, in which each team is scheduled for three matches, one against each of the other teams in their group. The top two teams from each group, will advance to Group Stage 2.

At the conclusion of each groups’ matches, in the event of teams being tied in match wins for the second and third places, or a 3-way tie 1st-3rd the ranking among these teams is determined as follows:

1. Greatest number of set wins
2. Fewest number of set losses
3. Winner of head-to-head match
4. Number of game wins

Group Stage 2

Teams will be split into 8 groups of 4 teams. Each group will play a round-robin tournament, in which each team is scheduled for three matches, one against each of the other teams in their group. The top two teams from each group advance to the Final Elimination Bracket.

At the conclusion of each groups’ matches, in the event of teams being tied in match wins for the second and third places, or a 3-way tie 1st-3rd the ranking among these teams is determined as follows:

1. Greatest number of set wins
2. Fewest number of set losses
3. Winner of head-to-head match
4. Number of game losses

Final Elimination Bracket

The finals will be a 16-team, single-elimination bracket to determine the winner. The losing teams in each of the semi-finals will play a 3rd place playoff.

Match Format

Round of 64 and Round of 32:

– Matches will be best of 9 sets.
– Each player of a team will play 1 set against a player of the opposing team.
– Each set will be best of 3 games.
– The match will conclude once a team reaches 5 set wins, with that team being declared the winner.- Each set will be best of 5 games.
– Each Home Player will have 90 seconds to request their next match, the Away Player will have 60 seconds to accept.
– During the competition, both teams have 3, 90-second Timeouts available, they can be used at any time as an extension in case of technical difficulties or other team needs. That is 3 total, not 3 per match.

For the Round of 16 and higher:

– The match format will still be best of 9 sets, with the winning team being the first to win 5 sets. However, for the remainder of the competition, each set will be best of 5 games. (Instead of bo3 as has been played during the group stages).

TIME BETWEEN GAMES

This fact will make longer matches, so the time between games will be ruled:

• The player of home team will have a maximum time of 90 seconds to request

• The player of away team will have a maximum time of 60 seconds to accept The mod of the match will warn the players every 30 seconds about the time left. In case the player passes that time, the team will receive a warning. After the 2nd warning, the other team will win one game every time they pass the fixed time.

TIME OUTS In case that a team needs more time (due to connection issues, to prepare new decks…), the captain can ask for a “time out” of 90 seconds. This time out can only be requested 3 times per team and it has to be written in the clan.

Once the 90 seconds of the time out finishes, the time left to request or accept will be the same than there was at the moment of asking for the time out.

In Case of a Tie:

The two players involved in the tie will then play a rematch of that match. Any decks can be used. The result will be final. If another tie occurs in the rest of the set, the player with the lowest single tower HP will lose.

Match Procedures

All teams are required to join the MGL Worlds clan, 10 minutes prior to the scheduled starting time of their match. Players that are late must be in the clan, prior to the start of the last game of the set before their own set. Captains may use their sub, but must have notified the match mod/admin as explained under the Matchday Roster section.

The mod/admin will notify teams at the start of the match, who is the ‘Home’ team, and who is the ‘Away’ team. The home team will request for all matches, and the away team will accept. Players must wait for admins to direct them to start their game. Players who request matches before they are told to may receive a loss for that game at an admin’s discretion. If a player/captain wrongfully accepts a request that is not for them, that game will be a loss for that player’s/captain’s team. If it is accepted by a caster, mod, admin, or anyone who is not affiliated with either of the teams playing, the game result will not be recorded, and no penalties given.

Captains and co-captains are the only players that are to talk in clan chat. Any players that do not follow this rule may be penalised at the discretion of the mod/admin. Players are free to use emotes/mute as they see fit.

In the event of a player has technical difficulties, match results will stand. It is the responsibility of each player to ensure they have a stable connection, and suitable device.

Code​ ​of​ ​Conduct

All competitors and associated team staff are required to behave honestly and respectfully towards competitors, tournament mods and admins, and tournament organizers. Individuals or staff found in violation risk disqualification or bans from MGL Worlds.

Insults and offensive behaviors are not tolerated during MGL Worlds. This includes in-game chat, social media and any official tournament communication channels.

Offensive behavior can be categorized as but not limited to the following:

– Racism
– Bullying
– Pornographic content
– Stalking
– Sexual harassment
– Excessive cursing
– Extremist statements
– Unsportsmanlike conduct
– Sexism
– Religious
– Collusion

Violations may result in loss of prize money, tournament disqualification, or disqualification from future events. Violations are handled on a case-by-case basis by tournament admins and organizers. Tournament​ ​Rules ​Amendments These tournament rules are subject to change and may be amended at any point during the competition. For a most up to date version of these rules, visit www.mglworlds.com/rules, all players must abide by the Supercell ToS found here: http://supercell.com/en/terms-of-service/